Kawakami City is famous for its strong dedication to its samurai ancestors and its martial arts traditions. A strong fighting spirit is always valued and it’s even an important factor in succeeding in school there, and with so many budding samurai, there is never a dull moment.
Naoe Yamato, a second year student from Kawakami High School is always with his close friends in the Kazama family. Having known each other since childhood, they’ve had many adventures together. While they have many other friends, these seven are a close-knit family: they even have a secret base where they meet…
With the new semester, they welcome two girls into their group and shortly after things start to change…









52 comments
But this the first one? What is different in this one compared to previous post? Official translation? Or is this just a repost?
And this one is quality and can be regarded as a legendary VN.
The creator of Akame ga Kill is the director and writer but take away the edgy stuff and make it 10/10 comfy and humorous.
One of the many reasons why fans kinda dislike Takahiro, cause he left the comfy romcoms like Majikoi where he truly shines and shows exactly what he can do when he is in his actual area.
Majikoi, did the best girl route then stopped playing cuz the other waifus are no longer "filling" me enough after best girl.
For Majikoi i found the overall story just too blunt and the routes rather uninspired. Also this "you can only date me if you admit yourself to your dreams" leading to him trying to become the president thing just felt absolutely stupid to me.
But to me it didn't seem to work in these stories. It did not feel like he committed to these relationships to really help anyone, not even himself. It felt as if he did it because it was the thing that was expected and he had no real alternative. This felt pointless and depressing, but they didn't even focus on that. They pretended like it had meaning which just didn't work for me.
I mean it's fine to take things down a dark path, or show how these shallow relationships break (loved kokoro connected and Doki doki literature club, for example), but then you need to focus the story on that.
1. Most fan translations start because someone really, REALLY likes particular game (I mean, one wouldn't send months/years on a project, if game sucked) and they want more people to enjoy it - some of those fantl projects are available only on some rally obscure places, like random tumblr posts (and on here...), so their reach is very limited - by getting official localization, game they love is suddenly put in front of hundred of thousands (Mangagamer/Jast/Dlsite) or even millions (steam) potential new fans.
2. Successful official release of one game greatly increases chances of other games by same studio getting translated, and since studios tend to maintain similar theming and quality, this is a good thing (See point #1)
3. Often fantranslation author is getting directly involved in official release - his previous work is being "bought out" by company, then he gets paid extra to polish/edit it. Also, successful fantl releases are huge booster to their CV, if they want to pursue career in professionally translating those games for one of Western publishers - many of current Mangagamer/Jast employees started as fantranslators.
Only disadvantage I could see is "opportunity cost" - companies spending time on re-releasing stuff that already got translated before, takes away resources from bringing completely new games over, but I definitely understand that it's good decision for them, financial-wise (They are a business and want to make money, remember.)
Is There a way to fix this ?
reading this for 5 mins and it feels like when i first played it (pure hatred for the main girl)...
Also lowkey disappointed that no Kuroko route :s