Nine lanterns on the porch rail. Eight of them lit.
Your great-aunt ran the Lantern Hollow Inn for fifty-one years. You met her twice, both times at funerals. Now the inn is yours — eleven rooms, a wraparound porch, and a green cloth-bound register that goes back to 1958.
The register has a column for departed. It has been empty since April 4th, 1961.
A cozy-horror mystery, told slowly
LANTERN HOLLOW is a story-first visual novel set in a two-hundred-person Appalachian town that keeps a light on every porch and does not talk about why. Guests arrive after midnight, soaked, polite, and a little confused about the year. The town’s mayor sets the terms. The deputy has three missing-persons files with the inn as the last address. The folklorist in room three has been “leaving Friday” for four Fridays.
Nobody is lying to you. That’s the problem.
Four people. Four versions of the curse.
Every route uncovers a different explanation for the register — and every one of them is true.
Features
Hand-painted, painterly art — 41 backgrounds, 74 character sprites, no 3D renders
An original Appalachian chamber score: fiddle, cello, dulcimer, and one processional
5–7 hours per route, ~14 hours for all six endings
Full controller support and Steam Deck tested — no keyboard required at any point
Intimate scenes are optional: one toggle at the start, no content locked behind DLC
14 achievements, a 14-image gallery, cloud saves
Over 35 minutes of mature HD video animation
Keep your light lit.



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