Welcome to the world of “Umineko When They Cry” (When Seagulls Cry)
Welcome to the Rokkenjima of October 4, 1986.
You have been given a chance to catch a glimpse of the family conference held annually by the Ushiromiya family.
The remaining life in the old family head
who has built up a vast fortune is very slim.
To his children, the greatest point of contention at this family conference
is the distribution of his inheritance.
Everyone desires all that money, no one relents, and no one believes.
Who will gain the old head’s vast inheritance?
Where is the 10 tons of gold that the old head is said to have hidden?
Can the unnerving riddle of the epitaph which is said to point to
the location of that gold be solved?
In the midst of this, a suspicious letter is sent from one claiming to be a witch.
The presence of a 19th person on this island,
which should only have 18, begins to hang in the air.
Brutal murders repeat, and unsolvable riddles are left at the scene.
How many will die? How many will live? Or will everyone die?
Is the culprit one of the 18, or not?
Is the culprit a “human”, or a “witch”? Read more »
A neuroscience × genetics × near-future sci-fi visual novel adventure game.
In 2030, due to Japan’s advancements in neuroscience, memories can now be saved and recorded. This is called e-Memory.
However, due to the rapid increase in the number of crimes using the e-Memory technology, the government has introduced strict regulations on human memory data.
In essence, the government now holds a monopoly on all human memory data.
The recording of still-living humans was forbidden, and the e-Memory technology was only to be used on the deceased, giving rise to the establishment of “Connect Centers.” These state-owned and operated facilities allowed one to call and communicate with the dead.
These “Connect Centers” allowed people who were still in a period of bereavement to cope with their loss by talking with their recently deceased loved ones.
The protagonist, Kusuhara Hiroki, is a college student struggling with suicidal impulses after the sudden passing of his close childhood friend, Mizunashi Sorano.
Her memories were to last only until August 26—a mere four more days. Kusuhara teams up with his friend, Amamiya Kakeru, in an attempt to steal Mizunashi Sorano’s memories from the server where they were stored.
In the midst of this, the two discover the secret of the Connect Centers, and are suddenly embroiled in the fight taking place behind the scenes. Read more »
In Sakura Nova, join Mikage, Kaguya, and Arisa as they train together and experience life together in academy life. They all have done trials individually but when the sergeant told them to work together as a team all hell breaks loose! Will they ever become proper knights? Read more »
You start your adventure as you arrive at your uncle’s cabin. Your uncle, a world-renowned artist, has agreed to take you under his wing and help push your art to the next level. Under his tutelage, your work may even be put on display at a prestigious, upcoming art exhibition, known for the instant fame it brings anyone lucky enough to participate.
After your arrival, however, you discover that it won’t be so straightforward. Your uncle is nowhere to be found, and he has left you with the task of getting three young girls, all aspiring artists, to finish their Mars sculptures in a mere two weeks; or no exhibition for you! Worse yet, the girls are highly unmotivated, and have no desire to listen to you, a complete stranger. Read more »
The game follows a female protagonist named Hannah, as you/she are suddenly thrust into the role as manager of the lingerie store ‘Negligee’ in a small Beach Front Town.
The owner agrees to find her some girls to join her in the shop, but it is down to you to decide who can work at the shop. Making such decisions can be a tricky and fun process.
As Hannah must get to grips with managing the store, it’s staff and making key decisions to ensure it’s success. Read more »