A world of light. A world where no person has a shadow. In this world was a boy. Because he lived in this world, he too had no shadow. Then, one day, the boy met a girl, a girl who did have a shadow. The girl invited him to come with her to a world of shadows. Read more »
The 58th year of Shouwa, early summer.
It’s June, and the summer heat has arrived earlier than it does most years.
By day there are crickets, and by night there are cicadas.
We’re in Hinamizawa, a small village in the countryside.
There are fewer than two thousand people here. But every year, there is an event.
This event is a mysterious death.
On a certain day in June, someone dies, and someone else goes missing.
The series of deaths is connected to the upheaval surrounding the dam construction project.
A murder case that was covered up is being reenacted.
Is it a conspiracy? A coincidence? Or perhaps a curse?
Someone who was supposed to be there isn’t.
Someone who wasn’t supposed to be there is.
Someone who was alive last night is dead now.
And someone who is here right now isn’t alive.
So, there is no way to avert tragedy. There is no choice but to give up.
But don’t give up.
Only you can stand up to this. Read more »
Welcome to the world of “Umineko When They Cry” (When Seagulls Cry)
Welcome to the Rokkenjima of October 4, 1986.
You have been given a chance to catch a glimpse of the family conference held annually by the Ushiromiya family.
The remaining life in the old family head
who has built up a vast fortune is very slim.
To his children, the greatest point of contention at this family conference
is the distribution of his inheritance.
Everyone desires all that money, no one relents, and no one believes.
Who will gain the old head’s vast inheritance?
Where is the 10 tons of gold that the old head is said to have hidden?
Can the unnerving riddle of the epitaph which is said to point to
the location of that gold be solved?
In the midst of this, a suspicious letter is sent from one claiming to be a witch.
The presence of a 19th person on this island,
which should only have 18, begins to hang in the air.
Brutal murders repeat, and unsolvable riddles are left at the scene.
How many will die? How many will live? Or will everyone die?
Is the culprit one of the 18, or not?
Is the culprit a “human”, or a “witch”? Read more »
A neuroscience × genetics × near-future sci-fi visual novel adventure game.
In 2030, due to Japan’s advancements in neuroscience, memories can now be saved and recorded. This is called e-Memory.
However, due to the rapid increase in the number of crimes using the e-Memory technology, the government has introduced strict regulations on human memory data.
In essence, the government now holds a monopoly on all human memory data.
The recording of still-living humans was forbidden, and the e-Memory technology was only to be used on the deceased, giving rise to the establishment of “Connect Centers.” These state-owned and operated facilities allowed one to call and communicate with the dead.
These “Connect Centers” allowed people who were still in a period of bereavement to cope with their loss by talking with their recently deceased loved ones.
The protagonist, Kusuhara Hiroki, is a college student struggling with suicidal impulses after the sudden passing of his close childhood friend, Mizunashi Sorano.
Her memories were to last only until August 26—a mere four more days. Kusuhara teams up with his friend, Amamiya Kakeru, in an attempt to steal Mizunashi Sorano’s memories from the server where they were stored.
In the midst of this, the two discover the secret of the Connect Centers, and are suddenly embroiled in the fight taking place behind the scenes. Read more »